Cupertino, California | Phone: (408) 482-6721
Email: firstname.lastname@example.org | Portfolio : www.sanghosuh.com
3D Environment Artist/VR Developer | Huawei Technologies September – Present 2018
-Initiate concept ideas in photoshop to establish a seamless VR project development framework.
-Create variety of assets from hard surface models, architecture, props, textures, and materials from scratch.
-Fully render style textures and models from start to finish in realistic 3D environment.
-Create PBR pipeline in Substance Painter to produce realistic-stylized smart materials.
-Full cycle composition of asset development: blocking out, scene lighting, and rendering in Unity game engine.
3D Artist | Apple Inc. Flyover City Tour(Cupertino, CA) 2016 – 2018
-Perform high-to-low retopology and textures in a 30+ city block open world-like setting.
-Optimization on memory requirements of the corrupt models for 3D Vision team core projects.
-Corrected a large database of assets by quickly finding problems and solutions.
-Designed and implemented the development of the cities for 3D Flyover City Tours.
-Polished the high resolution environment by modeling, texturing, and setting up scenes with lights meet the demands of the project.
-Analyze and optimize geometry to fit the requirement of the project.
-Trains and mentors new designers and staff and have supervisory experience for approximately ten colleagues.
-Received specialized training to learn the proprietary engine (software) for an undisclosed project. Reviewed hundreds of assets daily ensuring they followed specifications outlined by the developer’s terms.
Game Design Intern | Gala-Net /Gala-Innovation for Mobile RPG (Sunnyvale, CA) 2012 - 2014
-Conceptualized, researched, and designed a world-building mobile game genre that implemented features and qualities popular among players that favor this particular genre.
-Assisted in the development of the overall concept of a gaming project and assumed leadership within the design team.
-Reported to the CEO on the project management and business model of the game.
-Engaged in the hiring process of three team members with the company’s CEO.
-Wrote and designed a Game Design Document (approximately 100 pages).
-Polished the design of the aesthetics and gameplay of the project
-Created 2D assets (ranging from character concepts to environments) for the lead artist from concept to beta stage of the project.
Bachelor of Fine Arts: Game Design, 2015
Academy of Art University