3D-Artist

Resume

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Sang Suh

Cupertino, California | Phone: (408) 482-6721

Email: sanghosuh@gmail.com | Portfolio : www.sanghosuh.com

 

Professional Summary

 

3D Environment Artist/VR Developer | Huawei Technologies                          September – Present 2018

-Initiate concept ideas in photoshop to establish a seamless VR project development framework.

-Create variety of assets from hard surface models, architecture, props, textures, and materials from scratch.

-Fully render style textures and models from start to finish in realistic 3D environment.

-Create PBR pipeline in Substance Painter to produce realistic-stylized smart materials.

-Full cycle composition of asset development: blocking out, scene lighting, and rendering in Unity game engine.

 

3D Artist | Apple Inc. Flyover City Tour(Cupertino, CA)                                                                         2016 – 2018

-Perform high-to-low retopology and textures in a 30+ city block open world-like setting.

-Optimization on memory requirements of the corrupt models for 3D Vision team core projects.

-Corrected a large database of assets by quickly finding problems and solutions.

-Designed and implemented the development of the cities for 3D Flyover City Tours.

-Polished the high resolution environment by modeling, texturing, and setting up scenes with lights meet the demands of the project.

-Analyze and optimize geometry to fit the requirement of the project.

-Trains and mentors new designers and staff and have supervisory experience for approximately ten colleagues.

-Received specialized training to learn the proprietary engine (software) for an undisclosed project. Reviewed hundreds of assets daily ensuring they followed specifications outlined by the developer’s terms.

 

Game Design Intern | Gala-Net /Gala-Innovation for Mobile RPG (Sunnyvale, CA)                                2012 -  2014

-Conceptualized, researched, and designed a world-building mobile game genre that implemented features and qualities popular among players that favor this particular genre.

-Assisted in the development of the overall concept of a gaming project and assumed leadership within the design team.

-Reported to the CEO on the project management and business model of the game.

-Engaged in the hiring process of three team members with the company’s CEO.

-Wrote and designed a Game Design Document (approximately 100 pages).

-Polished the design of the aesthetics and gameplay of the project

-Created 2D assets (ranging from character concepts to environments) for the lead artist from concept to beta stage of the project.

 

EDUCATION

 

Bachelor of Fine Arts: Game Design, 2015

Academy of Art University